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Tekken In the Original Tekken Yoshimitsu entered the tournament as a decoy so that the Tournament's funds can be stolen by other members of the Dura-Anti Manji clan. Yoshimitsu appears in all the following Tekken games, his reason for entering being a combination of avenging friends and forming alliances between the Zaibatsu and Manji Party.
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When he finally reaches the sword, he realizes that he will be no better than the character known as Nightmare and there for does not take it. He then begins on the quest to obtain the famed “ Soul Edge” to get revenge on the lord and his army. After his village is destroyed by a lord who he refused alliance with, he then attempts to fight the army and loses while losing his arm in the process. Yoshimitsu is the leader of the Dura-Anti Manji Clan. Other aspects of his arsenal include the ability to teleport around his enemy and use his katana as a pogo stick to jump around and injure his enemies. He is also equipped with a flag on his back in Soul Calibur, allowing him to hover for a few second above or over his opponent. He wields a standard katana, which enables him to use his famed "suicide attack". Yoshimitsu uses a quick fighting style with a lot of quick stabs and points to dance around his opponents. He made his first appearance in the original Tekken in 1994, in which he is described as a ninja from space. He has a different appearance in every game he is featured in, although his player 2 costume is pretty similar in all games he has appeared in. Finally, the game introduced a brand new graphics system, that featured increased lighting, dynamic physics, and smoother surfaces.OverviewYoshimitsu is one of the only characters that has appeared in every Tekken game as well as being featured in the Soul Calibur series. Also, the game engine had been tweaked to be more focused on the environment, causing the characters to move more slowly and fluidly than in Tekken Tag Tournament. These "environmental hazards" in turn allowed players to juggle opponents for consecutive combos and allowed the designers to implement a "switch maneuver", which let players escape from cornering and throw the tide in their favor.
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For the first time, it allowed players to maneuver around an arena interacting with walls and other obstacles for extra damage. Tekken 4 introduced significant new gameplay changes from the previous games in the series. First released in arcades in July, 2001, it was released on Playstation 2 in March 28th, 2002 for Japan, September 13th, 2002 for Europe and September 23rd, 2002 for North America. Tekken 4 is the fifth installment in the Tekken series.
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